Ludum Dare Post-Mortem
Ludum Dare 28 marked my first participation in this game jam, an event I had always aspired to join. In 48 hours, I developed a video game focused on themes of choice, a hostile environment, and limited resources.
Follow the link to play “Loop Desert”.
What Went Right
- I completed the game!
- I enjoyed using Crafty.js as the game engine. Huge thanks to @starwed and @kevinsimper, two of the most prolific Crafty.js contributors.
- I managed to devise a reasonable game design quickly.
What Went Wrong
- I resorted to pixel art since I’m not an artist, and it was the only feasible way for me to complete the graphics within 48 hours.
- I didn’t publish any development posts or timelapses because I found it too challenging to code and maintain a social presence simultaneously.
- I wasn’t able to devote enough time to developing music and sound effects.
Note: I created this game at H-Farm, one of the official jam gatherings, and the only one in Italy. Thanks to Hackatron for organizing the event.